Tuesday, 14 May 2013

Object Research

Before creating my game I wanted to think about different objects that could be added into my scene to make it appear more realistic and how the cave would have actually looked if real pirates would have lived there or made a primitive camp/base.

To begin with the pirates would have had a large amount of barrels and crates on board which they would have stored food and drink, mainly rum, on the ship, which they would have transported from there to the island to be able to stay there. I wanted to include a lot of barrels at the entrance of the cave so they where ready to take in further, and I also wanted to include a number of barrels and creates at the centre of the cave as well to show that this is the section that they would have lived in the most so there would also be a store here.

On the way to the middle section of the cave I also wanted there to be a section where the captain would have spent most of the time. In this section I wanted there to be a big crate where he would have worked and then also instruments he would have used on the ship like a compass, telescope and then he would have also had his own supply of food and rum.

In one part of the cave as well I wanted to include a cell where they would have kept any prisoners that they already had on board the ship or if anyone tried to mutiny again the captain. In this cell, because it is old now; I would image that there would still be shackles on the wall and also bones still there from the prisoners that where left behind after they moved on from the island.

Further into the cave I wanted there to be a large middle room where the pirates would have spelt, fed, watered and also gambled - as they would put wagers on anything to entertain themselves in this room there would also be a number of crates and barrels as they would store them here out of the way of the water so they didn't  get wet. I also imagine that would also use them as seats so they could talk and have somewhere to sit and drink. In this section I also thought about having empty bottles on the floor as they would have been drinking from them and there would also be a spot where they would have slept above the water - so I thought about adding in hammocks or broken ones to show they are old.

After thinking about all of the general objects that there needs to be I moved onto thinking about the amount of treasure there would be in the cave. I wanted to ensure that there was ancient golf throughout the entire level as it would have been stored in every available place and this is where I wanted to bring the sense of awe into my game. As the player moves into the main section of the game I want there to be a wow factor at just how much gold is in one place - including the big chest in the middle which will be stacked on gold all around it. I also have small sections around the edge of the cave which will contain treasures and there will be not only gold but also gems, necklaces, goblets and scepters as well just make the gold collection more impressive.

Once I have added in all of these objects I also wanted to see if I could add in patches of mist into the environment to again add that air of mystery and suspense into the scene. As I wanted to include torches as well I thought about how I could also bring a sense of fear with them, by giving them an eary glow and making them flicker.


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