By Callum Brown
I think the first thing to do when anthropomorphic characters is to look
at the animal alone, the first thing I did when creating my character
was starting at the basics, looking at how racoons moved, what they
looked like from different angles, I practised sketching them to make my
designs have the full research behind them, I wanted to understand the
animals so I could incorporate their characteristic into my designs.
Next I looked at body types, the build I wanted my character to have, so
I started there considering different atmosphere and feels for the
character, what he was going to be like, staring to get a personality
behind him, although we are making a comedy, and this character is set
to appear stupid, and to look ridiculous, I wanted him to my
trans-media, so that he could be taken serious in a different light,
perhaps I will want to carry this character on some time, its here I
realised i had a character with potential, so as well as this throw-away
comedy character I decided to also create a character that could be
taken seriously.
After coming up with two body types I decided to concentrate more on my
college work, creating a character right for the film we're making, but
baring in mind what could also be, so I started creating costumes, some
obviously for comedy, some that could be either, and suit many
archetypes and genre's just to have the comedy effect of placing
something somewhere that doesn't belong, exploring if that idea could go
anywhere.
I decided this take was an unnecessary venture and the result would not
only be unexplained but look a little silly and risks the animation
being worse for it, so I then came to focus on more western costumes,
since our film will be set in that timeline, I thought it best to look
into more of that time era, while keeping a child-like light-hearted
feel to the designs.
I focused on my favourite designs, I had two, one fairly realistic
costume for its time, and one childish comedy outfit, unsure of which to
take forward, as I was found of both, I decided to take both forward,
and create a comedy and serious version of each, so I could have the
widest range of designs possible.
I then decided to look closer at the face, I had a good idea already
from drawing him repeatedly, but I wanted to really get him down, as it
could help my future designs, I thought seeing his face could help form a
personality, which may reflect the pose and posture I give him on my
final designs.
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