Friday, 7 March 2014

Context of Practice: Audio Consideration

When looking for audio for my game level I wanted to quickly look at a few horror games to get inspiration from. When looking at existing games its evident that there isn't much in the way of audio, usually no music, or when music is present it is very minimal and creates an eary and creepy atmosphere that sends shivers down your spine. For my piece I want to create this kind of atmosphere, as there will be no words only things to look at, and it gives something for the audience to focus on. For a lot of games that are already out there they use sometimes quite erratic soundtracks, especially from games like Silent Hill where they are very in your face. I would rather go down the Amnesia route where it is subtle and plays like background music but with the occasional moment of change of pace, which I feel would work well at giving the audience that feeling as if something is there with them, when in actual fact it is just themselves.

https://www.youtube.com/watch?v=HmkBpCBLnCg

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