Thursday, 20 March 2014

Context of Practice: Creating the Environment Part 1

Modelling the Environment
After completing all of my research I went onto actually creating my environment, which I wanted to be based on a the horror genre and located in a basement/cellar. I was really happy about the idea that I have come up with and I'm really excited to get going with it as I feel that once all of the lights are in it and the feel of the whole environment is very sinister.

I started by importing an image of a maze that I made so that I could follow the lines of the walls and create straight lines easier in Maya with the polygon tool. I started by drawing out all of the walls first as this created a good starting point, and then I wanted to edit them later on so that some of the walls are taller than others and some have pipes running down them.





I then went and edited the walls slightly, adding in slight changes to them so that it has a more homemade basement feel to it.




Once I had created the main look to it, I started adding in more and more objects until I was happy with the final-ish look. I added in wood archways/beams from the ceiling to the floor, details on the walls, including pipes running down some, and then I began to add in some objects like crates, barrels, a mesh sectioning part of the maze off and then lamps hanging down from the arches and then wall sconces as well.








After doing all of this I was very happy with the overall look. At this stage I am going to be leaving it with its current look as while it's in Maya I don't actually know the complete effect that it will produce until I have taken it into Unity, added the lighting and then walked through it as a character.

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