Saturday, 1 March 2014

Context of Practice: Development of Genre

What I then wanted to do was narrow down my idea further. I really liked idea 7 and the idea of a small maze as this is confusing and the player can become lost very easily. I then wanted to look further into the different genres that I could use to develop the level even further and so I created 6 different boards to look at how each genre could be applied to my level design and how well it would end up working. 







In the end the genre that I am going to take forward is horror as it produces the most potential for lots of different designs to be produced and it can also be changed up quite a lot, creating possibilities for different designs. I really like the idea of using horror as a theme as this means minimal detail until it comes to the sound as this is what I will use to create the tense atmosphere. At this stage I also want to think about bringing in a film noir element into it as I feel that this could add that little extra something into it and give it a twist that you wouldn't normally see in a horror game level.

No comments:

Post a Comment