Monday, 3 November 2014

COP3 Game Research: The Room & The Room 2

Context of Practice 3 Game Research: The Room & The Room 2
The Room and The Room Two are both obviously similar games, as one if the sequel, but both are very special. The general concept is that you are a nameless character who has been placed in a room that usually, especially in the first game anyway, has a table in the centre, as in the second game there are multiple areas in one room. Each chapter of the game is a good challenge to complete and is all about getting, usually, a box open that is in the centre and it can be locked in multiple ways. The puzzles are complex and there is usually some things hiding in the table that the box is sat on and there can be small differences in the hinges of one side of the box which would mean that this could do something, but it is your job to try and get this open to advance to the next level.
Throughout the game these puzzles do become more complex and require multiple things to open them in one level and it can be difficult to figure out especially if the last thing you need if hidden in the bottom of a table leg that you didn’t even think about looking at. But that is the challenge of this game and you get a sense of fulfilment when you do eventually find out how to do a section and that then moves to you figuring out another section and another, and another before you’ve eventually figured everything out and then given another puzzle completely. But it really is nice to play and has so much going for it, as it really does feel very smooth to play.
The game level itself is set using a free move camera but it can only orbit the puzzle box and is almost confined to this, but this isn’t a problem as you do not need to look at anything else in the room, mainly because the spot light that is used only illuminates the box and blacks out the rest of scene in most cases. Its only in The Room Two where we start to see more features in the room, but still in this case the room is very dark in places that it doesn’t want you to see, only to make sure that when it does turn a light on for you to see an area, you shouldn’t have been able to see it before that point, making it appear to come from the shadows or darkness in the scene.
The overall level design works very well and the design, especially in the first game, is minimalistic but this works well in this kind of game as you do not want to be distracted by areas on the box that you do not need to do anything to. The detail is what you need to look at most and this is where is can highlight areas that you can potentially interact with and you need to look for the things that are maybe missing or look different from other things in the scene. This level design works particularly well with the lighting chosen. It is quite a dark game, but uses this effect to make you feel slightly trapped in this room which does work well because as you process you find out snippets about ‘The Rooms’ and why they are so important; a technique that works well in conjunction with the mood atmosphere and low level lighting and darker tones of colour.

Overall this game is definitely worth getting, this is again another little game for iPad’s and Android but I believe can be bought on PC as well but for more money, the first game only being about 99p on the App Store, so definitely worth the money and the couple of hours gameplay you can get from it and the second game as well, which I believe is only £1.99 from the App Store. So definitely worth the money and worth the challenge as some puzzles are not easy and occasionally you do need to use the help option to get you through the game to help you figure out that last little stage of the puzzle. 

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