Monday, 19 January 2015

Extended Practice: Schedule

For this project me and Sophie wanted to know exactly what we needed to do by the end of every week so knew that we needed to keep a tight schedule for this project to ensure that everything was going to be done on time and so that the game was finished in time to show at Games Republic, which as week before our deadline. We wanted to take the heading that we created from our plan of action and ensure that we gave ourselves realistic time schedules to get each section done as some where bigger and some smaller than others.
 The gant chart that we have together is great and we have it printed out in the studio so that we can follow it week by week and cross on the weeks where we actually got things done and finished, meaning that by the end of the project we could see how well we managed our time at the end of the project. But I then wanted to go into more detail with my schedule and plan out my time more carefully on a day by day time scale. So I create the schedules below that plan out the tasks I am going to do every day so I know how much time I need to put into each time. I knew it was a 60 credit module so I wanted to ensure that I put around 40 hours per week into the project, which was a lot of hours and I wanted to ensure I still had time for PPP. I worked out a good system in the end and below is my completed schedule showing the time slots and the details of what I will be doing per hour, which I know that I will find very helpful in the end.















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