I started by using the basic environment layout that I had already used and ensured that I added enough detail into each of the rooms to get an idea about where things where going to be going and what assets where going in each room.
I added in holes into the floor to create obstacles for the character to jump over and avoid and ensured that I started creating walls around them as well. I worked methodically throughout and pretty much created the rooms first, designing where the assets are going to go and what was generally in each room and then worked on the corridors and staircases after.
After creating most of the room layouts I started to add in some extra features as I moved further into the completion of the level. I started adding in blocks where doors and traps where going to feature and also added in blocks for where the torches and light sources where going to be.
This was a very useful exercise as I learned that some elements in my environment were too long and the character struggled to get over the jumps, things that I can alter now that I have tried and tested the level.
I then recorded the first playthrough of the video showing the elements of jumping and platforming, but when playing through there were some elements that did need changing so that the player can actually progress in the level.
The first problems that I had where that I couldn't get over some of the platforms in the pit rooms, which I did expect would happen as it was hard to image how high the player can jump in the creation of the level. This was a fairly quick fix, just making the lower or higher where appropriate
The next thing I changed was where I had pits in the corridors, these where positioned too close together meaning that I couldn't jump over with ease, this was resolved by moving them further apart so that it flowed smoothly.
The last thing was that the orange squares where too long, these represent the spike traps, and the player just couldn't jump that far. This again was an easy fix that just involved making it slightly narrower so the player can jump over with ease.
I then created this final walkthrough video, again as a test to ensure that game was playable, which is was, although there were a lot of falls that occurred while recording, and I also added in the ceilings into this part as well to ensure that they where high enough in all situations, which they where, and so that it became smaller and the player didn't know how long the level was, making the level seem longer.
I then finally went through the level and adding in coloured blocks for where the energy cans are going to be along with the collectibles. This was a good way of looking at positioning them as I could see the entire map, and see if the place I had decided to put them was indeed the correct place, and in most cases it was.
Doing this test overall was such a huge help in the creation of the environment, but I do feel that the level is still slight too big. The playthroughs that I have been doing take about 5 minutes, but that is without all of the exploration that needs to happen. This may be alright in the end, as it creates a more detailed environment that people want to explore but I have to make sure it isn't going to take too long so people get bored of it.
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