Tuesday, 14 May 2013

Looking at Sound

To begin with before I even thought about the different sounds that I could use I first had a play around on Unity with demo tracks to be able to see the different types that I could do, in which there are two different options.

The first one below that I practiced was the background music which is achieved simply by placing sound in the scene and it will play throughout the level.


Or there is the second type which involves attaching a sound to an object so that it either plays music when the character is near it or it will play a noise either as the character goes close or interacts with it.


So, when thinking of what kind of sounds and music I could put into my own game I first though about what sounds and music I could put into my own game. I first thought about what noises a cave would make; as I wanted to convey the word 'fear' into my environment I didn't want to necessarily use background music as this would take away that element of fear - unless it was very soft music that added to the atmosphere.

I wanted to ensure that there was the sound of wind and maybe water in the opening of the cave to bring the sense that you are in the middle of the ocean and you are stranded. I also wanted to ensure that the sound of the wind going through the rocks continued through the level to add to that element of fear. Henceforth combining this sound with the misty atmosphere of my cave will give it that sinister feel to it; which is the look I wanted to go for.

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