Tuesday, 14 May 2013

Crates and Barrels

To begin with, again before I started to create my actual scene I wanted to complete some practice objects in Maya first and also because we got set these as mini briefs that we had to complete.

The first one that I started with was a regular wooden crate as this was something that I also had to use in my own environment. I started this particular exercise by following a tutorial set by one of our tutors as we were new to using some of the tools in the software. I got used to this quickly and really enjoyed making the crate - I did have a few problems with it though like when I had to texture it.This this something that I really didn't enjoy doing as the UV texture editor was sometimes unpredictable and didn't always project in the way I wanted it to which wasn't very helpful as I was new to using it as well.


The next Maya object that I made was a wooden barrel - again because I needed one in my scene. I again found this relatively easy to create but again I really struggled when it came to texturing it due to once again the texture editor being a pain.


The next object that I moved onto creating was a futuristic crate or something from a metallic environment that would fit in well around steel and metal. This is one that I found quite hard to design as there were a lot of possible looks that I could have given my design. In the end I went for a plain metal box that had dents in the sides to be able to pick it up and then a glowing top to suggest that it had something toxic inside of it.


The next object that I created was an oil drum. This was probably the easiest to make as it was just a straight up cylinder with a few extrusions on the side. Also the texturing for this one seemed to go on a lot simpler and a lot quicker which almost seemed magical after the hassle of texturing the other ones.


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