After making all of my crates and barrels for the brief I decided to move onto some other Maya exercise that involved importing into Unity as well. To begin with I started by creating a dice as this was a test to ensure that our UV Maps where working correctly so the dice isn't actually that detailed.
After I did this I then went back and created another one that looked better and this time gave it an older appearance to make it look like it was part of a really old board game or set. I also added a bump map setting onto this one to give the appearance of the bobbly wooden surface that has been worn down over the years.
I then had a quick go at making a tree, which would also go on a demo island that I was going to be creating. For this island I wanted to create a palm tree as this would fit in well with the island theme and would look really good once added in as well. With this the branch was extremely easy to create as they look very simple but the difficult came when making the palms leaves but in the end they turned out well and they look really realistic.
Before I moved onto rigging practice, I first had a little play with the controls of it, and thought about how it worked. I started by making the equivalent to an arm joint so that when the bottom of the cylinder, which is the shape that I used to create the arm joint, was moved upwards it would look similar to a flexing arm.
I then moved onto creating an object that had a rigging attached to it to allow it to move. This, for me, was very difficult to get my head around but like with the original crate we did have a guide to follow which was very helpful as I did get very confused at first by the concept of making this. In the end it did look great and I managed to go from a straight un-bent cube to something that did resemble cloth which did look realistic.
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