I then went onto actually developing ideas from the initial path top
down views. The ideas that I came up with below are all set in different
places. I first wanted to come up with a suitable location and then
experiment with how to make it look different after.
Theme 1: Underwater
The
first idea that I came up with was to set it underwater and have the
path be on the bottom of the sea bed. This was an interesting prospect
as I could play around with the look of water whilst walking through it,
but then also look at how fast the character would move and how other
objects would look underwater. This is a really great idea, but could
prove too challenging for this brief, especially as I only have a
limited amount of time to complete this project.
Theme 2: Mountain
The
next idea that I had was to look at a mountain level, where the player
will head to the top of the mountain, following the narrow path to reach
the top, an area which will look onto a valley and almost be the start
of the adventure. Again this could prove difficult, as if the player is
only walking up one side they can still see into the distance and see
beyond whats on the mountain path meaning that an environment beyond
that has to be designed. But it balances out with the little amount of
work necessary on the actual look of the mountain as this will just be a
plain and barren path, but with stunning views.
Theme 3: Forest
The
next theme that I wanted to look at was a forest theme. This was one of
my favourite designs as it is simple but effective in the same way. The
player would move through the forest as if it was being created in
front of them. The forest becoming denser as the player gets further in
and eventually coming across a house, which would be the actual start to
the game. Its a nice idea and very similar to the game The Path, but it
works like that player will not be able to deviate from it. This also
opens up the opportunity for a voice over that could guide you through
the level, asking you to imagine more is happening it.
Theme 4: Desert
The
next theme that I looked at was creating a kind of desert atmosphere
that the player must travel through. This idea probably isn't one of my
favourites as I feel that it could be quite barren and sparse, only
having the sand banks and then artifacts sticking out the top, but it
does remind me of similar game Journey as this is set in a very barren
desert but still has a really nice feel to it.
Theme 5: Cave
The
next theme that I wanted to explore is creating a cave, much like the
one featured in Dear Esther. I really like the way that one was designed
so I though about looking at my own one, in which I took a few elements
from the game to fill mine out a little bit in this early process. I
really like this idea, looking at multiple pathways in the cave, but all
of them always joining up at the end, but traveling down different ones
will give you something different to look at. I also really like the
idea that it is set above flowing water as this would create eery and a
musical atmosphere in the cave, making it feel like you weren't alone.
Theme 6: Jungle
The
next theme that I looked at was setting it in a jungle. Again I am not
too keen on this idea as I feel that it is a lot like the forest idea,
but set in a spiral and slightly worse. The idea is pretty much the same
that the world almost appears around you in a way, and as you go deeper
plants and rocks start to appear and then vines in the trees,
eventually creating this jungle environment that's very heavy and
claustrophobic, and acts like a real jungle.
Theme7: Temple Maze
This
is probably my favourite theme although very simple and it is to create
a maze and base it around Mayan's or mythological creatures.The maze
would be very simple to design and would consist of brick or rock walls
and create pathways in between in which the player can walk through and
try to find a way out of. A way in which I could bring the idea of
Mayan's or other historical periods of time into it is at dead ends
there could be different creatures standing in the path which relate to
that theme.
Theme 8: House
The
last theme that I wanted to look at was producing a house, like the one
from Gone Home, which the players can explore around in a non linear
way. I again really like this idea and feel that it could be strong to
take forward as so much detail can be added into the house, but I have
to think about time constraints and due to the fact that I have very
little time to be able to do this, I believe this idea isn't the best to
take forward, even though it would be really nice to design properly.
After
coming up with a range of different ideas the one which I want to take
forward the most is theme 7. This theme produces the most positive result out of all of them, and also has the potential to be changed around and made better, so it is definitely the better option to use in the final design.
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