Tuesday, 18 November 2014

Context of Practice 3 Research: Weather

Context of Practice 3 Research: What kind of Weather do I want to use?
When I started thinking about what game I wanted to do I really had no clue, so I thought about what kind of weather I would want to simulate, and this really helped me in the decision to think of a theme and setting as the weather I decided to go with lead to be deciding on a location and then ultimately what my game was going to be able.

I first started by looking at the different types of weather and how easy they would be to simulate in Unity and then how I felt about doing a project about that.

Sunny 
The obvious choice that I could go for is creating a sunny environment, this is relatively simple and I can use existing sky boxes to aid me in doing this as it is something that I will just need a sun in the sky and then really good, nice shadows on the floor, casting the correct way from where the sun is projecting. This does seem a lot easier, but I really want the opportunity to try out different skyboxes and even make my own, and also look at different types of particle effects that could be styled along with the rest of the game art.
Overcast/Cloudy 
This seems like a slightly more interesting idea to go with, but again it’s not to adventurous. With a cloudy day there won’t be as many shadows, but there will be more opportunity for interesting shadow effects if the clouds are moving, and then opening up to let in a little or a lot of sunlight at certain times, which could produce an interesting effect.
Rain 
Rain might be nice to look at as I can produce some great looking rain with a certain art style and particle effects. It’s a little bit more adventurous then just looking at clouds, and I can look into creating some really nice moody atmospheres along with a wet looking environment. This could create some nice looks, but I will need to then think about puddles on the ground, the rain interacting with them and then also when the character walks through puddles, the effect that will make.
Snow 
This is something that really interests me to look into as snow could look very interesting to look at and figure out how to look nice. There is the possibility to experiment a lot with snow, and it can make an environment look very beautiful, especially when light is added as it creates some really nice reflection. I do think this is something that could work well in a puzzle game, and I haven’t ever tried to create snow yet, so that could be something to experiment with first.
Foggy 
I then thought about creating a very foggy environment and bringing in a puzzle aspect to that, but it didn’t seem to work well as a major rule when creating a game is to only use fog when really necessary, and I don’t think that it would do much to scene. Also I have already played with fog before in a previous project and found that it can lag the scene slightly and appear patchy in places due to the way that it forms in the scene.
Windy 
Lastly I wanted to look at wind and how that could be put into a scene. This is an interesting to look at as it can add a chill to the scene and generate different emotions as wind is not a happy weather.
But I really don’t think that it would be suitable to be a weather option on its own as it doesn’t really add anything to the scene, just makes everything a bit blustery. This then comes with the task of making everything a moving object in the environment, which again is something that I might not have time to do. A wind sound effect might be something better to look at combined with another weather effect in the background and just be an extra thing to create a more in-depth world.

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