Friday, 2 November 2012

STUDIO BRIEF 2 – ARCHETYPE



Above I have shown the development that I looked at when designing my characters clothing. Again I looked at the images of woman, mostly from video games, for inspiration; looking at their background and how they are able to survive in the clothing that they wear. I again wanted to make the clothing practical to ensure that the character would survive in the world and also made sure it looked good at the same time. My main influence for the character definitely came from Lara Croft: Tomb Raider and Chloe Frazer from the Uncharted series, as these are both very tough woman that know how to handle themselves. 

No comments:

Post a Comment