The reason behind the interest into this particular
talk was not down to the fact that they produced car games, as this is not an
area that was particularly interesting, but it was down to Ben Hall's talk
himself. It was the most exciting talk by far due to the interesting insight he
gave into how he came about creating the environment for the new Need for
Speed: Most Wanted game, an area which is extremely interesting.
One of the most exciting areas of this talk was when
he went through each of the stages taken into being able to create the
environment for the game, and this could have inspired anyone into thinking
about how they would create their own environment and put what he explained
into practice. The different stages were extremely interesting to think about;
from the drawing stages where you think of the initial ideas and start
sketching everything out as this was the stage where all the concept art is
drawn out and ideas are allowed to be freely expressed; even if they don't ever
get used. This stage is able to give a clear representation of what the aim of
the final product is meant to look like and is the most exciting part as all
the ideas that are floating around get to be sketched out. The next stages
include narrowing down the initial ideas and then developing the best one into
a final idea.
The last stage is probably the most exciting due to
the fact that the final idea gets modeled in a 3D software and the design is
then brought to life using the program. This is probably the part that excites
most people as it is the stage where the 3D software comes into play and can be
used to render out full cities or perfect natural environments, or anything
that is in your mind at the time, and thanks to the talk at BAF the love for
this subject and environmental design comes flooding back.
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