I started
off fairly simple and began by planning out the basic shape, Callum was great
and drew out some orthographic drawings for me to begin modelling from and this
really helped me to get first the basic shape and then start to add in a lot of
the details after.
It started
off well and I got the shape of the carriage made very quickly along with the
wheels, as I just made the shape of the hole using geometry and then used
Booleans to essentially cut the hole out, making each wheel very quickly before
duplicating them and ensuring that they were the same size. Once happy with
their look I started to look at the bars and how I was going to create them.
Initially as seen below you can see that I again tried to use Booleans but for some reason it let me do about 7 and then filled in the holes, which was something that I didn’t understand. I tried to model the main carriage again but still I had the same problem so for now while I was working out what to do next I filled it back in and left it be.
Initially as seen below you can see that I again tried to use Booleans but for some reason it let me do about 7 and then filled in the holes, which was something that I didn’t understand. I tried to model the main carriage again but still I had the same problem so for now while I was working out what to do next I filled it back in and left it be.
I then moved
onto adding in some more of the details, and adding some extra ones. When
looking at reference images of old prison wagons they would have needed a step
at the back to get in which is something simple I added onto the back and then
adding a railing in so they could hold onto it. Also as this is still set in the
universe where there would be different types of animal this railing would be
useful for smaller animals to climb up and get into the wagon.
I then
looked at the front, where there was this quite elaborate looking design
feature on the front where the wagon rider would sit. Again due to the fact
they are animals Callum wanted the driver to be a bird which is why there is a
bar there, this is what the bird would rest his feet on and then sit down, making
it suitable for him. I really like this feature and I added in small
semi-circular details as well which would have been made out of gold.
I then moved
back to the bars as this was the only detail I had left to add in, and just
ended up making a big hole all the way through to which I then added bars by
hands as this made it much easier than not understanding what was going wrong
before. Here I then also hollowed out the middle so that there was actually an
area inside, and later on when its done I may see if there needs to be some
furniture added in, as they would have sat on benches and not the floor.
I then added
in the final details like the brake handle and the beams underneath, which I’m
not amazingly happy with, but as I couldn’t get reference images from
underneath one of these wagons and Callum hadn’t drawn it, I had to guess most
of it which I guess turned out okay. But overall this is the finished model
below and I am super happy with it. This is only my second attempt at a vehicle
and this went so much better than the van that I attempted to create last year,
especially when there is a lot more going on as well.
I then went
onto UV mapping it which went straight forward enough, despite my hatred for
this part as I find it very tedious and time consuming, but then I got onto
texturing which I found very fun. I once again used a graphics tablet to be
able to paint the textures myself and I was very happy with the final look to
it. I wanted to use these bit wood panels as instructed but made them a bit
darker than originally planned as it seemed to work better and the mood created
made it look a lot more sinister. I think the overall design works well and
would fit into the universe very nicely. As far as the modelling goes I am over
the moon with the result as this is definitely a successful vehicle and
hopefully will inspire me to keep going onto next week to think of something
else to model.
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