Thursday, 22 May 2014

External Brief

For part of PPP2 we are required to get an external brief in which to complete from someone in relation to what we want to do. As I found it very hard to find a brief outside of the college I spoke to my tutor and she had a small project that would take me a couple of days to complete. The project that she was undertaking is based around Geography students travelling around and they require a mini bus as representation of a mode of transport that they would return to to be able to travel to the next location.

Of course I agreed to do this, but I was quite dubious as I had never even thought about looking at vehicles before and this was definitely going to be challenging for me, but I knew that I wanted to give it my best shot.



After reading through the information my tutor Annabeth sent to me I knew what she required and as my set brief for my PPP module I just have to get it modeled,and then if I have time I have to UV Map it as well.

After a couple of issues with working out the size, I was silly and hadn't scrolled the image of the van down slightly more to reveal that I was working in millimetres.  Once that was sorted I finally had my cube in, well half of as it is a symmetrical design and I only needed to make on side then, and I could begin defining the shape of it.





Once I had the basic shape I then cut some holes out where the tires would fit, and then gave them a bit of shape so that the basic look was getting to look a bit better overall.



I then filled in the space behind the tires so that they didn't go completely all the way through the mesh.


I then made tyres that were of the basic shape, as the smaller details would then be added in with the texture from Photoshop, and I also added in a space for the windows that was slightly pushed back on the sides as they would have had a slightly rim on them.


Now the final shape was complete and I was ready to mirror it over onto the other side ready with the wing mirror as well.


I mirrored it over and then extruded the front mirror inwards slightly so that there was again a small rim around the edge of it. At this stage I am very happy with how it looks and I really like the style of it, as I am trying to make it as simply realistic as I can.



I used the same method to get the UV Map that I had done previously for all of my other projects involving this, and luckily I got a pretty nice map out of it that was clear where everything was. I had a few bits to move around, but I decided that it was best to unfold it along the top edge of the car so that I got the basic shape still.



I then moved a lot of the UV apart so that there weren't any overlapping joints and also moved some around as they weren't in say a square anymore when they should have been. This just makes it easier for me to see where the textures go later. So once it was all joined up I just had the wing mirrors to unwrap as I choose to do this separately as they were sticking out of the model too much, these again were fairly easy to do.




I actually realised at this point that this wasn't the best way to UV Map this particular object, as it was essentially a cube it was a lot easier to visualise where the textures are going to be places and is just a lot easier to understand in general then my other map was. I kept the mirrors the same, even though they were a bit confusing, but either way, they are small, and I also kept the tires the same as well as these are just unfolded. 


I completed the last finishing touches, making sure that nothing was over lapping in the texture editor and I finished by combining my geometry together, freezing the transformations and deleting the history. At this stage I was very happy that I got to UV Map it as well as this is an extra thing that I wanted to get done in time, which I did manage and so I was very happy. For now I will be asking my tutor for feedback and then later on I will start to texture it, in time for her game to be ready.

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