Tuesday, 25 March 2014

Context of Practice: Creating the Environment Part 2

Texturing the Environment
I then moved onto texturing what I had modeled so far, so that I could get a proper feel for the environment and I could begin to bring it to life little by little. This is probably going to be the longest stage as there are so many separate walls that will have to be looked at separately, which will be a pain to do, but worth it for the end result.

I first began with texturing all of the barrels and crates as I already had prepared UV maps for this, because like any modeler I have a supply of crates and barrels just ready to go into any environment.



I then added a dark metal texture onto the wire mesh, this didn't have to be too perfect as it was going to be small and thin anyway.


I then added the texture onto the floor.



I then went onto texturing the walls, this was a very long and lengthy process as this is were I wanted all of my detail to go, like with the writing and the atmosphere of the stone crafted walls. To do this I used a seamless stone wall texture that I collected from the internet and then proceed to UV map all of the walls that this texture was going to be going on.

When looking at textures its good to have a checkered texture on so that you can get all of the squares the same size, this then means that when your texturing multiple objects you can ensure that there all going to be the same size in the UV texture editor.


To begin with my textures on the walls were very low resolution due to the small size of my UV maps, by enlarging the size of the UV map whilst on Photoshop the texture does not have to be as resized, making the overall result much better in the end. 





So after texturing all of the plain stone walls, I then moved onto texturing the stone walls that also had wooden beams and pipes on the wall as well as this required a little bit more time to get them to look right. But as the level is so far, I am very happy with it.






The walls were finally finished and I went onto texturing the wooden archways, this was a fairly difficult job to begin with as the UV maps where not very clear, but once I had done one they could just be duplicated onto the others, making it quick to complete.


I then added the texture onto the lights.


And then added in the ceiling and worked on the finishing touches to the level which where the blood splatters on the walls, and the writing that was added in. I really liked the end result of the texturing and the only thing left to do now is to take it into Unity, get a character in there and ensure that it runs smoothly through before adding the lights and ambient music in the background.


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