Importing into Unity
Once I had finished modelling I then exported my model into Unity so that I could get a controller in there and add in some effective lighting so that it could be more sinister. I first imported the Maya model and had a little bit of a task of putting all of the textures back onto the model as they had been separated in the moving process.
After that I added in the main lighting into the level, putting point lights onto each of the lights under the archways to give it a look of brightness in some parts.
I then put in the controller and started to have a play around with the controller settings adding in different settings to alter elements of the game play. I started this by adding in a vignette, this is so that I could alter how dark the level is. This really added a lot to the level and made the edges darker giving it a feeling that your more trapped. I then added a depth of field as well so that the distance blurred out and again made you feel claustrophobic. Lastly I added a light on the main controllers camera so that wherever the person looks a light will shine onto the wall in front of them.
Altogether I am really happy with the look of the level and the addition of the light on the controller. I really like this and the vignette adds that extra bit of darkness that I couldn't achieve any other way. The overall look to the level is spooky and gives off a sinister feeling and the fact that its a maze only adds to the claustrophobia of the level. I did have a slight problem with the main point lights and that sometimes when a light off the camera hits then they turn off or go dimmer, but this could just be the lights turning on and off in the actual level, which makes it a happy coincidence.
Then the final touch that I added onto the level was the addition of a soundtrack. For this, as it is for educational purposes, I simply added the soundtrack from one that I found on the internet, mainly due to time constraints, as this produced the same kind of environment that I wanted from this.
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