Tuesday, 25 March 2014
Context of Practice: Final Game Level
Below is a play through of my final game level. I have used the screen recorder to be able to do this and then added in the soundtrack again over the top as this didn't record. I am really happy with the final look to the level and really wanted to be able to create a final level that looks into environmental storytelling and achieves this, which I believe that mine does and I really love the final look to it. As previously stated earlier on in the design stages, I wanted to be able to create an interesting game level that used the environment and only that to influence the player and tell a story. The story that I wanted to hint at was that the player has done something wrong previously, and is now trapped in this maze like area which acts like his mind, with hints of his past literally painted on the walls in blood. The idea that he is trapped here refers to the torment that he would be going through after doing what he did and his mind is now playing tricks on him trapping him in a maze, created only by himself, to which they is no escape; forcing him to stay trapped forever.
Labels:
Context of Practice 2,
OUDF501
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