We then finally put everything together into the final outcome and we were very happy with the result. We ensured that there were also some balconies scattered around with closed curtains as well to suggest that there would have been people that would be in these but they haven't been designed yet, and this would come later on. We also weren't sure originally how to do the honey flowing as well and in the end decided to go with a water effect in Unity and play with the different options to get it looking as honey like as possible. The design was bright and colourful and the overall feel was very positive until you reach the walkway and the throne and this cold grey is thrown in making the whole scene feel less positive and making the Queen seem like the enemy character.
At this end stage we also produced a games design document which will be sent off along with the rest of the project. The games design document contains our ideas for if it where to be produced into a full game and includes our early ideas of how the game would pan out if more levels where to be produced and created.
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